SP Tut

Résumé / commentaire :
Map pour aider les mappeurs voulant faire une map 'Single Player'
pour RTCW. La map montre des actions de base.
Le .zip contient les fichiers élémentaires
comme un .ai pour l'intelligence artificielle, les fichiers .aas
indispensables
pour les SP_map.
Lisez les notices et faites nous de bonnes missions !
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Extrait
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This is a very small tutorial map that shows the basics
of single
player mapping for RTCW.
The player enters the map, walks down a hallway, around a
corner and passes through
an entity known as an ai_trigger. This entity is targeted to
a section of the player portion of the
ai-script file called "action1". Action1 causes an
ai_soldier named nazi1 to spawn on the other side of the door
at the end of the hallway, walk through the door and attack
the player using" trigger charge" in the nazi1
section of the ai-script file. In order for nazi1 to use the
door, you have to put entities called trigger_aidoor in the
map, targeted to the door with ai_marker entities in turn targeted
to the trigger_aidoor entities. Upon "enemysight",
the trigger "music1" is activated to change the backround
music.
After successfully dispatching nazi1 and sending him to that
great biergarten in the sky, the player walks through the door
and passes through another ai_trigger
named "action2". Action2 spawns nazi2 and activates nazi2's "trigger
charge" to make him run to a series of
entities called ai_markers and wait for the player to arrive. At nazi2's "death" section
of the script, player"
action3" is activated causing nazi3 to spawn, run through a series of markers
and mount the machine gun.
After each nazi is killed, a section of the player portion of the ai-script is
activated to update his mission
objectives. Killing nazi1 triggers player "obj1" which tells the game
that 1 of the three objectives has been completed, the same happens with nazi2
and nazi3, triggering player "obj2" and "obj3".
At the opposite side of the room there is a box which contains an ai_trigger
called "endmap" which
causes the level to end if all the objectives have been met and changes to the
next level, in this case
the Chateau map from the official game, just to demonstrate this.
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Téléchargement :
sptut1
(139Ko)
Lancer la map :
Dézipper dans /Return to Castle Wolfenstein/main
/spdevmap battle1c
Infos :
Auteur : Lefthandblack
Lefthand_Black@hotmail.com
www.lefthandpath.org
Date de sortie : 21 février 2002

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