Vengeance (beta)
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Auteur:
V2_Base_fp README file
Overview:
This is the 'first playable' release of V2_base (working title) and is intended
to find bugs and test gameplay.
Comments, bug finds, etc, can be reported
to Ifurita
in the #wolfjaeger channel on irc.gamesurge.net or in the Splash
Damage forums, in the ET Mapping forum.
Player Load - Map is designed for 12-28 players
Teams - Axis is on offensive
// Set scenario information
wm_mapdescription axis "Objective:**Destroy the two V2 rockets."
wm_mapdescription allied "Objective:**Protect the V2 rockets."
wm_mapdescription neutral "The Allied forces have overrun and captured
a secret V2 base and are in the process of dismantling the rockets for technical
analysis.**An Axis special forces unit has been ordered to destroy the rockets
and deny their secrets to the Allies."
// Axis Objective Descriptions
wm_objective_axis_desc 1 "Primary Objective:**Gain access to base
by breaching main gate"
wm_objective_axis_desc 2 "Primary Objective:**Gain access to Ammo Bunker
and secure the arming codes for both rockets" wm_objective_axis_desc
3 "Primary Objective:**Transport arming codes to the South Rocket Launch
Console and disable failsafes"
wm_objective_axis_desc 4 "Primary Objective:**Destroy South Rocket"
wm_objective_axis_desc 5 "Primary Objective:**Transport arming codes
to North Rocket Launch Console and disable failsafes"
wm_objective_axis_desc 6 "Primary Objective:**Destroy North Rocket"
wm_objective_axis_desc 7 "Secondary Objective:**Capture Main Gate spawn"
wm_objective_axis_desc 8 "Secondary Objective:**Construct CP Spawn"
// Allied Objective Descriptions
wm_objective_allied_desc 1 "Primary Objective:**Prevent Axis from
gaining access to Main Base"
wm_objective_allied_desc 2 "Primary Objective:**Protect the Ammo Bunker
warehouse."
wm_objective_allied_desc 3 "Primary Objective:**Prevent Axis from disabling
the South Rocket failsafes"
wm_objective_allied_desc 4 "Primary Objective:**Protect South Rocket"
wm_objective_allied_desc 5 "Primary Objective:**Prevent Axis from disabling
North Rocket failsafes"
wm_objective_allied_desc 6 "Primary Objective:**Protect North Rocket"
wm_objective_allied_desc 7 "Secondary Objective:**Protect the Main Gate
Spawn."
wm_objective_allied_desc 8 "Secondary Objective:**Construct the CP spawn."
Credits:
Sock - Objective script, desert skybox
Mean Mr. Mustard - Terrain, Tunnel, Spawnpoint scripting, V2 Models + Animation
Seven_DC - Original neutral command post prefab
Deathstick - Original constructible MG42 prefabs
Drakir - Numerous prefabs
Bubba - Original V2 crane prefab
thegnat - Command map
Ifurita - Laid down a brush here and there
Miscellaneous Trivia:
First brush laid down - 3/1/04
Current mapping time - Approximately 4 weekends
Build and compile machine (Iffy) - P4 2.5 Ghz, 1 Gb RAM, Chaintech GeForce
4 Ti 4600 128 Mb RAM
Known issues:
It is possible to reach the top of the hills in some places. This will be
addressed
Some odd shadows are being cast on the terrain mesh. I believe this is caused
by a couple of rouge faces that got accidentally textured. We are tracking
these down
Some buildings are still somewhat empty, this will be fixed.