Desert
Temple Final
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Auteur: JIM_BOB7813
& Marko
---------------------------------
Name: JIM_BOB7813
Website: http://www.jimbobmaps.vze.com
E-mail: jim_bob78456@hotmail.com
Name: Marko
Website: http://markoweb.free.fr
ICQ #: 86320900
MSN: mark_reeve_fr@hotmail.com
Installation:
-------------
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Map Description:
----------------
During the long fights in northern Africa against Rommel's troups,
a small forward guard post reports axis activity around a temple
located in the desert. The temple is supposed to be an ancient gold
storage.
Allied Troups are send there to investigate the temple and return a
sample of gold from the temple sarcophage room....
Allied Objectives:
----------------
1. Escort the Tank to the temple (need to build a bridge and pass a tank
barrier) in order
to blow the temple entrance door
2. Fight your way across the temple to the sarcofage and rob the gold
3. Return the gold to the tank
Temple - the making of:
----------------------------
We'd like to thank the following guys for all the help they gave me in creating & improving this map:
EmPulse: command map maker
[FuN]Scott & [FuN]Svarvsven: main map testers
Testing Team:
--------------
[FUN] guys: Scott, Marty, Cedox, Capt Darling, Armistice, Hordak, Jaysi, SenecaWolf, Whatever, Choller (http://www.clan-fun.com)
M8D guys: Dr. Stock, DukeRespawn & Nephlim (http://www.m8d-clan.com)
Logan, Chris-s, Lowlife, CrAzY-NuTTeR,
Heirpie, Darkfire, KN1GHTMAR3, Humpty-Dumpty, LdysMn317, Siffer, SilverSurfer,
S.S. PoNS, c0s7, CrazyMexican, Yhcir, Lethal Banana, Wakka, S-Fos Skalman,
Bouncer & Mr Battery
Special thanks to Clan Quality (clanquality.cjb.net) for lending us their server for the map testing
Map Features:
--------------------
1 tank to escort right through
the map
2 buildable bridges across a canyon
1 tank barrier
3 MG42 guns
1 health & ammo cab
3 player-activated traps in the temple
1 buildable scaffold for escaping with the gold
1 neutral command post
Changes since last version:
---------------------------
- added a forward spawn for allies
in the church ruins, just opposite the tank
bridge (axis side of the canyon) which gives a function to cov ops in that
part of
the map
- made spawns fully functionnal with selectable spawns limbo menu for both
teams
- made the tank 50% faster
- added 3 times more tank passage points in order to avoid it having run 50
miles
after being killed (lol, Kenny hated that bug)
- moved the 1rst tank barrier closer to the command post
- moved axis spawns in the fort (2nd axis spawn) in the inside part of the
fort
which means they have a longer distance to run & can't be spawn killed
as easily
- corrected the invisible ramp on the bridge just at the exit of the first
axis spawn
- moved the 2nd tank barrier closer to the temple
- moved the little axis buildable mg42 that was after the fort to the first
floor of
the temple (improve axis defense in that area)
- added a home made mini-mod: allies start the map with 15 min and the time
is
gradually extended to 32 as the tank progresses. This avoids playing 32 min
at the
canyon being slaughtered. It's just a way to end games that aren't fun where
the