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Rhineland Bridge

Fliegerhorst

Author : Drakir
E-mail:
lindgrenrikard@hotmail.com
http://www.drakir.tk/
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Version 1, Drakirs Maps
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Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
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Pack information
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This is a combined update of 2 maps.
- Flughafen is now named "Fliegerhorst".
- Rhine Bridge is renamed to "Rhineland Bridge".
Read the other txt files for more info on the separate maps.
Best Regards.
/Drakir
Rhineland Bridge
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Rhineland Bridge
Filename : rhine_bridge.bsp
Release date : 2003-09-10
Decription : 1945, Southern Germany. Allied forces are trying to
cross the Rhine river
at the last functional bridge. Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the turning point of the war."
Program : SD Radiant 1.3.8
Build time : 2 week off an on.
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the
drakir1.pk3 to your etmain folder, select it from the multiplayer->create
server menu or
bring down the console and type: map rhine.
Textures : I have made a bunch of new textures, provided with shaders
in the pk3 file.
Sounds : 1 new sound is provided to give briefing.
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New in this version
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#. Made a new path from the tunnel, connecting the mines with the tunnel.
#. A new bunker looking out over the Allied side of the tunnel.
#. Made the endgoal-ground so that u cant place mines.
#. Moved the Axis spawn to the Forward spawn at the beginning of the map so
that there will be more fighting
on the Allied side of the tunnel.
#. Added some trees.
#. Changed the water-texture to the one i made.
#. Added a waterfall on one side of the river.
#. Placed a tank in front of the tunnel on the Axis side, so that Allied forces
can hide behind it when coming
out from the tunnel.
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New in version 2
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#.Added a forward spawn flag that both teams can capture to gain closer spawning
to the enemy.
#.Moved the Axis spawning place further away, and remade the spawn area so
you cannot get trapped inside the bars.
#.Made the bridge construct zone larger. Removed alot of doors.
#.Remade the textures that had Nazi symbols on them so that german servers
wont get in trouble.
#.Added Stairs on the other side for Axis to build.
#.Added a ladder on the Allies side buildable, goes to a new created bunker
in the middle mountain.
#.Moved the Ammo and Health cabinets up to the new created Allied bunker.
#.Many small alterations on several places.
#.Made some alterations to the caves.
#.Fixed the Black/yellow icons showing up on the Commandmap by making my own
images of the actual things.
Fliegerhorst
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Fliegerhorst
Filename : drakir1.pk3
Release date : 2003-09-10
Decription : 1945, Southern Germany. Axis forces have developed
a very poison gas
that they plan on releasing over the enemy by air. Allied forces have found
the hiding place and secured the gas, but can they hold it. Safest way to be
sure is to destroy the airplane that the Axis forces are planing to use for
the gas release.
Program : SD Radiant 1.3.8
Build time : 4 week off an on.
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the
drakir1.pk3 to your etmain folder, select it from the multiplayer->create
server menu or
bring down the console and type: map hafen2.
Textures : 157 new ones provided with shaders in the pk3 file.
Sounds : 6 new sounds for VO announcements.
Models : 4 new models.
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Info!
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#. This map has taken me forever to make, at least it feels that way. After
2 BETAs and what i thought was the FINAL release
and many helpful testers i am hoping this will be the last. The map has taking
its course of redoing the objectives so many times
during the development that i almost forgot what i first thought of when starting
on this map.
I am almost sad that i have to leave this baby and go on to making another
map, i really enjoyed working on this map.
This is also the first time i do some Voice Over by myself for a map, and ill
think you´ll enjoy the "News" where i am
talking a bit about the objectives. Have fun, cya next time it´s time
for a map to be tested!
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Special thanks and Credits to:
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Enra, for testing, server and hosting my website. Sock at SD forums for great
info.
And offcourse everyone who gave me great feedback and testing, specially thanks
to SmeTskE!
I would also like to say that most of the textures are made by me. There are
156 new textures provided in the .pk3 file.
In there´s 30 textures that i have borrowed from Iikka "Fingers" Keranen.
Turbo: turbo_mapper@hotmail.com, Pointy: Les@downlands.freeserve.co.uk for
the me262 model from the RTCW map mp_schwalbe.
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Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
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