Fidels 1024 Cube
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Auteur: Fidel Castro
fidel-castro@arcor.de

this map was my little part for the 1024³ mapping contest part 2
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----- Version 1.0 pk3 file for 1024 contest-----


mapinfos:
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mapname: fidels 1024 cube
mapped by: fidel castro
version: 1.0 not really final :D
but dont wait for the 2.0

ideas for 2.0: scoring board
more rooms
total rework *g*

q3map2: 2.5.10

compile-
method: %Q3MAP_PATH% -meta -mv 1024 -mi 6144 %GEN_OPTIONS% -v %MAP_PATH%
%Q3MAP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%Q3MAP_PATH% -light -fast -super 2 -external -lightmapsize 256 -thresh 0.125 %GEN_OPTIONS% -v %MAP_PATH%

compile-
time: 2,6 h

gamemodus:
doubel domination
2 flags hold both flags
10 sec to score win with 5 points

brushes: ANZAHL
entitys: ANZAHL
size: 1024³

features: thunder
cameras
mirror
rain
lightsytle
penumbra shadow in the light entities
normalmaps/bumpmaps (with r_lightmap 1 good to see *g*)
news_announcer in the limbo replaced by lili_marlene song, just try it
some other stuff....

just shader testing


material:
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textures:
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@asw for the signs
@michi.be for the mirror & camera things

sounds:
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@cooper hawkes

prefab mg:
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@drakir

thx:
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for the great scritpting idea in mp_strdalhpa for rtcw & support:
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@cooper hawkes

for testing:
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@city][oldie
@city][schubi
@saliver (& server)
@cartman
@brightdevil
@silver
@mOp^taurus
@mOp^decode (& some decals)
@mOp^ill_e_noize
@mOp^marvin
@mOp^groefaz
@mOp^scarfacecro
@mOp^chefkoch
@mOp^sniper
@mOp^zora
@mOp^amunra
@mOp^honour
@mOp^bullet


for the nice mapping community:
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@www.level-designer.de

for the funny contest:
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@fragpoint & jury

special:
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@asw
@ron-007
@priapismus
@mind_link (the q3map2 brain)
and finally
@cooper hawkes


contact:
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mail: fidel-castro@arcor.de
hp: www.fidels-place.de.vu
irc: #fidels-place (@quakenet)


important:
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a) please notice that the cameras & (perhabs) the mirror wont work with over-tweaked cfg

b) server-admis: the gameplay is much better with heavy weapons restrictions (flamers)


Publicing:
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You are NOT allowed to commercially exploit this level, or any of it's assets (models, textures, sounds, etc)
i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.),
provided you include this file and leave the archive intact.

*pca action has the rights to offer this file as a part of the contest-mappack for wolfenstein enemy territory