AirField Assault FP
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Auteur: MadMaximus
madmaximujs@yahoo.com
AirField Assault FP Test by 'ShusterDogburt'
release date: 15.02.2004
RTCW: Enemy Territory SW,
====================================================
title:
Airfield Assault First Playable test
file:
airassault_fp1.pk3
author:
MadMaximus (shusterdogburt when i play et) "mitch Lepine"
email address:
madmaximujs@yahoo.com
URL:
none, still working on it.
description:
winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.
====================================================
play information
gametype:
wolfmp, wolfsw **no lms implemented yet**
new sounds:
yes, a few new, and some modifed et vo sounds.
new graphics:
modified ones of et originals, plus a few new ones.
new music: no
new models:
27_tags_beta by erik_ftn.
prefabs:
various prefabs from drakir's site - benches, barrel and a few others.
how to play:
place the airassault_fp1.pk3 in your etmain folder and select it from the
menu in game.
====================================================
construction
base:
scratch
editor:
GTK Radiant 1.3.8 ET
other programs:
easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing
the et originals.
know bugs:
none known at this time.
build time:
overall, approx. 8 months.
====================================================
important information
this is the first playable test
only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the
buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to
be removed and put in once there
is enough feedback on what is needed or should be removed, some things are
as follows,
- some terrain will be removed
and redone in places, ie. the allied spawn and around the airstrip.
- windows and top/bottom trim on the buildings in town.
- more lighting in quite a few places.
- textures on a lot of buildings in both the town and especially the axis
base need to be aligned.
- some buuilding interiors will be redone.
- the damaged and decrepid building that the allies use as a second entrance
in town still needs to be finished.
- the blimp is just a trial test, it may be removed, but if it is kept in
after feedback, it will be redesigned, plus
it's movements won't be so silly looking. ( you will see some of those when
it returns.)
- the side door may be removed.
what is really needed is feedback
on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you
see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.
e-mail at madmaximujs@yahoo.comor
pm me in the splashdamage forum
madmaximus www.splashdamage.com
====================================================
thanx to ...
the people at splashdamage forum
for all the help with questions and such, especially thanks to,
sock for his tunnel tutorial, damocles for reviewing what i started a long
time ago and setting me straight on the difference between detail and structural
brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines
and other things, erik_ftn for his 27_tags model without which the blimp would
not move. If i have missed someone please let me know, as i like to give credit
due to those who helped.
====================================================
Distribution / Permissions
This is the first trial of this
map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the
BSP as a base to build additional levels.. but may do so to
learn construction methods and technique, etc.
You MAY distribute this pak file
and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file, also unaltered.
This file may
not be commercially exploited in any way.
====================================================